36 æ°ª was informed that VR game company "Pangji Network" announced to obtain 10 million yuan Pre-A round of financing, China Science Investment Leading. According to Li Hongli, a partner of Pegalog, the funds will be used for product development, market channel expansion and IP cooperation. Chauyuan Venture Capital and Zhizhuo Capital have invested 6 million yuan in Angel Wheel. The previous seed round came from Tiantian Network, a new three-board listed game distribution company.

The initial core members of the Pangji Network come from T4game Cheng Tianyou (now Tiantian Network), as well as game companies such as KongZhong and Qilin Games. Li Hongli said that the core members have been immersed in the gaming industry for more than 10 years on average and have accumulated multiple interactive, RPG, and FPS game engine frameworks.

Founder and CEO Huo Dianyan is a technical graduate. He graduated from Tsinghua University with a master's degree and has been playing games for 20 years. After he served as T4game CTO Tianyou, also as a producer is responsible for the "God of God" product development, operation. Therefore, compared with other initial teams, Pangji Network has 9 years of operation of the "God of God" game IP, with certain advantages.

Want to do VR game's Pang network, do mobile or PC, facing the "stop." Behind the PC-side hardware devices are Sony, HTC, Facebook, and other large companies, mobile terminals are Samsung, Google and other giants.

Initially, PangJiNetworks tried the water with mobile VR and PCVR, and tried to find ways to realise. Li Hongli told the 36-year-old that in 2016, Pangji had launched the "space-based + full-body capture" large-space VR game, and VR multiplayer networking FPS battle game. During the trial period, offline experience shops and game downloads were the revenue sources for Pangji Network. They also involved in the business of B, such as making VR science and technology puzzle games for science and technology museums, and charged according to the project.

Similar VR game makers explore other business models: TVR, in addition to being a VR game maker, also acts as a publisher; Jingdang Cat builds a large data system for VR behavior analysis and analysis, and provides consulting services for VR solutions and VR investment. Wait.

To some extent, this reflects the embarrassing situation of VR game content: if users have to “pay”, the game is interesting and the development cost has to be improved on the basis of the original. There is a rough estimate from foreign game developers that the HTC Vive game will be produced and the user’s payment will be counted.

In the final analysis, the current VR game user's plate is small, and this is related to the fact that the VR game device is not yet popular and the VR game market is still mature. Therefore, Li Hongli believes that it is unrealistic to make heavy VR games at this stage. Taking into consideration the genera of their own team's mobile game, Pangji Network will shift its focus to the mobile terminal in the second half of 2016.

Li Hongli said that the current strategy adopted by Pang Jiong Network is “small steps and fast runs” to move in with slightly moving VR games and maintain the rhythm of launching 3 or 4 models every month, covering mainstream mobile VR channels at home and abroad. This is because they found that despite the limited number of users of VR games, there is activity, users are interested in fresh things, and have the will to try, but they have less "loyalty" to the repeated play of a single game for a long time. "After all, VR game users at this stage are not real hardcore gamers, but they are mainly based on early adopters." Therefore, according to the new game at a certain frequency, Li Hongli believes this will continue to attract and nurture users.

36 氪 Experienced two light VR games by Pang Ji: Life Speed ​​and Snow Eagle. Former example, this is a racing racing game. Compared with PCVR games, the experience is simpler in terms of screen, story design, and interactive means. However, this is a complete game, not a Demo, and it is simply a matter of quality. Performance is better than some mobile VR gaming experiences.

In the game, we can see that there are plates for which props are paid. For example, if the user wants to change the car to open, some money can be saved. Li Hongli told 36 Hee hee that this is an internal payment model that they tried. "Users have to keep first, be active, then think about realizing it. It's not appropriate to pay for it as soon as they come." He said that currently, PangJi has cooperated with some platforms to try to charge fees.

For Pangji, the lightly moving VR game is just an initial stage, after which it will gradually increase its depth to massive multiplayer interaction. The ultimate vision is a multi-platform killer application.

However, the development of the industry takes time. At this stage, mass production of light-weight games is the first step. Pangji Networks first considers that it can cover users on the entire platform and accumulate user data, and then it will be based on the platform to make customized game products.

In terms of heavy mobile VR games, Li Hongli revealed that Pang has a multiplayer network of "VR Texas," and fantasy MMORPG (massively multiplayer online role-playing) "Yo God VR" and other games are under development.

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