VR heads can claim 4K (3840×2160) resolution as long as they use two IGZO panels.

You wear the Oculus Rift and both eyes will look at the two 1080x1200 OLED panels. It can use the lens to magnify the image on the display, but the pixels of the display are clearly visible, impairing immersion. This is a major problem facing the current VR head display.

Sharp believes that the latest IGZO panels made specifically for VR headsets can solve this problem. Sharp successfully increased the resolution of a 2.8-inch IGZO panel to 1920×2160 (more than 1000ppi). In other words, VR heads can claim 4K (3840×2160) resolution as long as they use two IGZO panels.

The image on the left can't see the pixel on the left. The image can't be zoomed in.

Sharp displayed the display at the "CEATEC JAPAN 2016" (October 4th to 7th). The lens was set on one of the faces, and even if the image was enlarged with a lens, pixels on the screen could not be seen.

To support such a high resolution within the head display, the performance requirements for the computer are not low. However, there is no need to worry about how long it takes IGZO displays to reach consumers. In fact, if Sharp can continue to reduce production costs, it is likely that the next-generation Oculus Rift will use IGZO panels.

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